To the surprise of about anyone, Steam users have learned to bypass the time limit in demo version Resident Evil Village. The instructions were published in the discussions of the community:
Delete local conservation at the address [The root folder Steam] \ Userdata \ [Your Steam ID] \ 1541780 \ REMOTE \ WIN64_SAVE \.
By default to study demo versions Village It is allotted for 60 minutes. There is a complete dubbing in Russian and two zones in the probe – the village and the castle. The timer covers both zones at once. Most likely, to outwit the entire system and leave the demo accessible forever: at the very beginning it connects with servers Capcom and checks the resolution for launch.
At the probe Village So far, more than 18,000 simultaneous players at the peak have been recorded. This is only a couple of thousand less than that of the main Resident Evil 7, and a thousand less than that of the probe Resident Evil 2.
Demo Village It is allowed to launch from May 2 03:00 to 10 May 02:59 (Moskovskoye Time). It is expected that the sample will not work outside these dates, even if you have not spent your hour. They say that 60 minutes is enough with the head to both zones – in terms of content they are still limited!
Steam demo assessment at the time of writing of the news is 77 %. Many negative reviews appeared before the official launch: the game allowed to download, but did not allow to turn on – it contacted servers Capcom and discovered that time has not yet come. After the demo was allowed to launch, the grades crawled up.
Recall that the trick with time limits Capcom I came up with a remake of a remake Resident Evil 2. Then users also quickly learned to deceive the timer.
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Resident Evil: Village
The best comments
You can explain to the fucking, why this is a time limit? The game is not complete, sobsno and it is completely impossible to pass it.
This is only a couple of thousand less than that of the main Resident Evil 7
The seventh resident was the most https://cosmo-casino.uk/withdrawal/ (in my memory), an awesome demo! In fact, a separate mini-game. And how did it correlate with the main part! Demo of the eighth, of course, is good and informative, but she, to put it mildly, is far from RE7.
And where is the "good and kind company"? I am the logic of the release of such a demo version interests me. All the same, they give only 2 locations to go through. Just give them to the players to "tear off" to search, experiment with options for passing for example. After all, research is one of the primary things in such a game. Only then they offer you the game to vow. If you release a probe with a time limit, then you need to immediately give a full version of the game, with the possibility of following the transfer of saving to the game after the purchase. And so they just give you a stump, which is also forced to speed up.
Yes, in general, there is enough hours to priests. I walked the first demo in half an hour, the second – in twenty minutes. Ten more remained in stock, but I absolutely do not see the point of entering again, after four days the full game will be released already.
I’m talking about the fact that the solution is strange, but about the fact that there are no ideal companies.
Maybe you visit mostly some fan sites/publics dedicated to the kapkom, or maybe I don’t really follow them, I don’t remember that she is idolized as some kind of CD Project Red or called it as you say “ideal, kind and fluffy”. And about whether the jamb is it or not, I just would like to know the reason for this decision.
Recall that the Capcom Trick with a time limit invented the Resident Evil 2 remake
How would it be in the trial of the original re2 version on the original PS1. 10 minutes were given there.
Why bother with a restriction, if there is enough head of the hour to study the demo?
No, I had a look why the user (you or me) bother with such manipulations if there is enough time to study everything and then sit and wait for the release)
And what should they think about? Might think they did not expect it. Yes, and if you look closely, the restriction was not removed so that it could be explored as much as you like. The timer can only be reset and then re-run the 60-minute demo. Well, that is, this is not quite a removal of a timer directly.
Before the first launch I demanded some kind of codec, but it started without it and did not demand for the second time. The problem is in your friend’s computer.
I went through a demo, I liked everything except FOV’a – very low. I hope that in the full version it can be increased.
It is also interesting why, in principle, this format was invented. And on the other hand, why is this restriction to bypass, if there is enough time to feel and see, and the game itself is about to come out anyway. It seems that Kapkom specifically came up with the enthusiasts an occasion to dig into the game, well, for speed -sorcerers – to sleep)
Well, at least Kapkom does demk in general, not everyone practices it)
Who would doubt.)
This restriction prevented me from the first village. I knocked in my eyes and did not immediately notice the way to Louise’s house. When I finally found the road and moved away from the powerful facepalm to my own stupidity, the time was not enough for the end – just three minutes. But already with the sentry I managed not only to go through both, but also to twist the settings of the graphics.
What do you think, 90% methacritic master?
I’m waiting in any case, but I think the assessments will be around 82
PR. Creation of artificial restriction and information farm on an empty meter. ¯ \ _ (ツ) _/¯
Well, everyone is playing differently. Someone flies into clamps on rails, and someone with a gamepad in every corner looks. Plus I am organically not digesting in the games of the mission for a while. Even when you know exactly that there is enough time, it is still felt discomfort, as if someone is breathing and whipping in the back of the head-“why are you slowing down, what are you staring, come on already”.
And in general, Kapku has some stupid idea of the appointment of demo version. They see the process like this: it launches such a user a game, twists all the settings to the maximum – it tastes from the fruits of their divine creation (not well, but what it works in our studio). You never know what technical problems can arise on our buckets (I remember, in some metro I was so so that it just earned stably). Yes, just with graphics settings to play – the same time. And they have a timer even in the menu tick.
In short, whatever one may say, but the idea with a limited demo of a demo is a completely idiotic. I will miss such a "demo".
For all tried it, it started normally? It’s easy for me, but my friend does not want to do it – it swores on DirectX, although there is the latest. Who came across?
